M:tG card similarity search
2U · Creature — Faerie Soldier
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Liara of the Flaming Fist | RW | Legendary Creature — Human Soldier | At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. {1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. 2/2 |
The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
Inniaz, the Gale Force | 3UU | Legendary Creature — Djinn | Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4 |
Xun Yu, Wei Advisor | 1BB | Legendary Creature — Human Advisor | {T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. 1/1 |
Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Kitesail Apprentice | W | Creature — Kor Soldier | As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 |
Imodane's Recruiter | 2R | Creature — Human Knight | When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2 |
Swarm Guildmage | BG | Creature — Elf Shaman | {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2 |
Tactical Advantage | W | Instant | Target blocking or blocked creature you control gets +2/+2 until end of turn. |