M:tG card similarity search
3BB · Creature — Vampire Cleric
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
Name | Mana | Type | Text |
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Molten Hydra | 1R | Creature — Hydra | {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way. 1/1 |
Herald of the Sun | 4WW | Creature — Angel | Flying {3}{W}: Put a +1/+1 counter on another target creature with flying. 4/4 |
Clockwork Hydra | 5 | Artifact Creature — Hydra | Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. {T}: Put a +1/+1 counter on Clockwork Hydra. 0/0 |
Blood Tyrant | 4UBR | Creature — Vampire | Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 |
Arcbound Ravager | 2 | Artifact Creature — Beast | Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Overgrowth Elemental | 2G | Creature — Elemental | When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. 3/2 |
Spike Tiller | 3GG | Creature — Spike | Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 |
Witchstalker | 1GG | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 |
Withengar Unbound | Legendary Creature — Demon | Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. 13/13 | |
Scavenger Drake | 3B | Creature — Drake | Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. 1/1 |