M:tG card similarity search
1GG · Creature — Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
Bargaining Table | 5 | Artifact | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
Shrine of Burning Rage | 2 | Artifact | At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. {3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target. |
Into the Night | 3R | Sorcery | It becomes night. Discard any number of cards, then draw that many cards plus one. |
Polukranos, World Eater | 2GG | Legendary Creature — Hydra | {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. 5/5 |
Volcanic Wind | 4RR | Sorcery | Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell. |
Morgue Burst | 4BR | Sorcery | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. |
Strangling Soot | 2B | Instant | Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |