Card Codex

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17 May 2024: Card library updated.

Scion of the Wild

1GG · Creature — Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control. */*

Similar cards

Color identity:
NameManaTypeText
Inkfathom Witch 1U/BCreature — Merfolk Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. 1/1
Fowl Play 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Frogify 1UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Myth Realized WEnchantment Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Dogpile 3RInstant Dogpile deals damage to any target equal to the number of attacking creatures you control.
Dreadful as the Storm 2UInstant Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Ichthyomorphosis 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
Startling Development 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Serpentine Ambush 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
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