Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scorched Earth

XR · Sorcery

As an additional cost to cast this spell, discard X land cards. Destroy X target lands.

Similar cards

Color identity:
NameManaTypeText
Feast of Flesh BSorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Rumbling Crescendo 3RREnchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Destiny Spinner 1GEnchantment Creature — Human Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3
Kozilek, the Great Distortion 8CCLegendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12
A-Nael, Avizoa Aeronaut GULegendary Creature — Elf Scout Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/2
Mockery of Nature 9Creature — Eldrazi Beast Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment. 6/5
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Waking the Trolls 4RGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Camaraderie 4GWSorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Annex 2UUEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.
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