Card Codex

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17 May 2024: Card library updated.

Scorchwalker

3R · Creature — Elemental

Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1

Similar cards

Color identity:
NameManaTypeText
Chorus of Might 3GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hollow Scavenger 2GCreature — Wolf {1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. 3/2
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Uncontrollable Anger 2RREnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Pious Wayfarer WCreature — Human Scout Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
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