M:tG card similarity search
1G · Creature — Human Werewolf
{T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1
Name | Mana | Type | Text |
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Warping Wurm | 2GU | Creature — Wurm | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it. 1/1 |
Lim-Dûl's Hex | 1B | Enchantment | At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}. |
Gixian Skullflayer | 2B | Creature — Phyrexian Human Assassin | At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. 2/3 |
Trusted Advisor | U | Creature — Human Advisor | Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. 1/2 |
Tin Street Gossip | 2RG | Creature — Viashino Advisor | Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. 4/4 |
Chisei, Heart of Oceans | 2UU | Legendary Creature — Spirit | Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4 |
Defiler of Souls | 3BBR | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5 |
Endless Wurm | 3GG | Creature — Wurm | Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9 |
Minion of Tevesh Szat | 4BBB | Creature — Demon Minion | At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Complex Automaton | 4 | Artifact Creature — Golem | At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 |