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17 May 2024: Card library updated.

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2WW · Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Emergency Powers 5WUInstant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Accumulated Knowledge 1UInstant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Frantic Inventory 1UInstant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Take Inventory 1USorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Simian Spirit Guide 2RCreature — Ape Spirit Exile Simian Spirit Guide from your hand: Add {R}. 2/2
Shadow of Doubt U/BU/BInstant ({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.
Cadaverous Bloom 3BGEnchantment Exile a card from your hand: Add {B}{B} or {G}{G}.
Lost Auramancers 2WWCreature — Human Wizard Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. 3/3
Finale of Devastation XGGSorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Swarm Saboteur 1BCreature — Human Ninja Ninjutsu {B} Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand. 2/2
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