M:tG card similarity search
1U · Sorcery
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Satoru, the Infiltrator | UB | Legendary Creature — Human Ninja Rogue | Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3 |
Implement of Combustion | 1 | Artifact | {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
Bolt of Keranos | 1RR | Sorcery | Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Fateful End | 2R | Instant | Fateful End deals 3 damage to any target. Scry 1. |
Lightning Javelin | 3R | Sorcery | Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Magma Jet | 1R | Instant | Magma Jet deals 2 damage to any target. Scry 2. |
Spark Jolt | R | Instant | Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Hateful Eidolon | B | Enchantment Creature — Spirit | Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 |
Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |