M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
Vanish into Eternity | 2W | Instant | This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent. |
Thran Lens | 2 | Artifact | All permanents are colorless. |
Get Your Head in the Game | 2W | Enchantment | Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |
Pull of the Mist Moon | 1WW | Enchantment | Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." |
Banishment | 3W | Enchantment | Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. |
Flicker | 1W | Sorcery | Exile target nontoken permanent, then return it to the battlefield under its owner's control. |
Legions to Ashes | 1WB | Sorcery | Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. |
Avacyn's Memorial | 5WWW | Legendary Artifact | Indestructible Other legendary permanents you control have indestructible. |
Wanderer's Strike | 4W | Sorcery | Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |