M:tG card similarity search
RR · Creature — Wolf Horror
First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2
Name | Mana | Type | Text |
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Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
Queue of Beetles | 3R | Creature — Insect | Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) 3/3 |
Minotaur Aggressor | 6R | Creature — Minotaur Berserker | First strike, haste 6/2 |
Shepherd of the Lost | 4W | Creature — Angel | Flying, first strike, vigilance 3/3 |
Advance Scout | 1W | Creature — Human Soldier Scout | First strike {W}: Target creature gains first strike until end of turn. 1/1 |
Spirit of the Night | 6BBB | Legendary Creature — Demon Spirit | Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5 |
Blink Dog | 2W | Creature — Dog | Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 1/1 |
Fearless Skald | 4R | Creature — Dwarf Berserker | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 3/2 |
Garrison Sergeant | 3RW | Creature — Viashino Soldier | Garrison Sergeant has double strike as long as you control a Gate. 3/3 |
Ashmouth Blade | Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Equip {3} |