M:tG card similarity search
2R/W · Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Bloodboiler | RRR | Creature — Dwarf | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2 |
Vampire Hounds | 2B | Creature — Vampire Dog | Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2 |
Basking Capybara | 1G | Creature — Capybara | Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. 1/3 |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Flesh-Eater Imp | 3B | Creature — Phyrexian Imp | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. 2/2 |
Ravenous Intruder | 1R | Creature — Gremlin | Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. 1/2 |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Crabapple Cohort | 4G | Creature — Treefolk Warrior | Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4 |