M:tG card similarity search
2R/W · Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Name | Mana | Type | Text |
---|---|---|---|
Inflation Station | Artifact — Contraption | Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. | |
Bow of the Hunter | Hero Artifact — Equipment | Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {2} | |
Viridian Longbow | 1 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to any target." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Kozilek's Shrieker | 2B | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2 |
Grasping Scoundrel | B | Creature — Human Pirate | Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1 |
Foxfire Oak | 5G | Creature — Treefolk Shaman | {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. 3/6 |
Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |
Hematite Golem | 4 | Artifact Creature — Golem | {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4 |
Jetmir, Nexus of Revels | 1RGW | Legendary Creature — Cat Demon | Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
Armament of Nyx | 2W | Enchantment — Aura | Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) |