Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scourgemark

1B · Enchantment — Aura

Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.

Similar cards

Color identity:
NameManaTypeText
Flow of Ideas 5USorcery Draw a card for each Island you control.
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Beck GUSorcery Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
Copy Enchantment 2UEnchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Barbed Battlegear 3Artifact — Equipment Equipped creature gets +4/-1. Equip {2}
Angelic Destiny 2WWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Pirate Hat 1UArtifact — Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Wibbly-wobbly, Timey-wimey 1USorcery Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Quicksilver Fisher 3UUCreature — Phyrexian Drake Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3
Page 72