M:tG card similarity search
W · Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Benthic Biomancer | U | Creature — Merfolk Wizard Mutant | {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1 |
Metalspinner's Puzzleknot | 2 | Artifact | When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. |
Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |
The Animus | 2 | Legendary Artifact | At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. |
Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
Professional Face-Breaker | 2R | Creature — Human Warrior | Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3 |
A-Metropolis Angel | 3WU | Creature — Angel Soldier | Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3 |
Metropolis Angel | 2WU | Creature — Angel Soldier | Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1 |
Opal-Eye, Konda's Yojimbo | 1WW | Legendary Creature — Fox Samurai | Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 |
Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |