Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scout's Warning

W · Instant

The next creature card you play this turn can be played as though it had flash. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Execute 2BInstant Destroy target white creature. It can't be regenerated. Draw a card.
Dross Skullbomb 1Artifact {1}, Sacrifice Dross Skullbomb: Draw a card. {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Jewel Mine Overseer 1RWCreature — Human Noble When Jewel Mine Overseer enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. 3/3
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Ragamuffyn 2BCreature — Zombie Cleric Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Well of Knowledge 3Artifact {2}: Draw a card. Any player may activate this ability but only during their draw step.
Alms WEnchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
Merchant of Secrets 2UCreature — Human Wizard When Merchant of Secrets enters the battlefield, draw a card. 1/1
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