M:tG card similarity search
W · Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Imoen, Wise Trickster | 1GU | Legendary Creature — Human Rogue Wizard | Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn. 3/2 |
Elkin Lair | 3R | World Enchantment | At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard. |
Borrowing 100,000 Arrows | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Theft of Dreams | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Horn of Plenty | 6 | Artifact | Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step. |
Four Knocks | 2W | Enchantment | Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. |
Abbot of Keral Keep | 1R | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1 |
Hydra's Impenetrable Hide | Sorcery | Each Head gains indestructible until the end of the Hydra's next turn. | |
Hithlain Knots | 1U | Instant | Tap target creature. Scry 1. Draw a card. |