Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scout's Warning

W · Instant

The next creature card you play this turn can be played as though it had flash. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Thalakos Seer UUCreature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. 1/1
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Overwhelming Instinct 2GEnchantment Whenever you attack with three or more creatures, draw a card.
Nantuko Shaman 2GCreature — Insect Shaman When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2
Touch of Death 2BSorcery Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Flow of Knowledge 4UInstant Draw a card for each Island you control, then discard two cards.
The Council of Four 3WULegendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8
False Memories 1UInstant Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
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