Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrambleverse

6RR · Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Similar cards

Color identity:
NameManaTypeText
Rules Lawyer 3WWArtifact Creature — Cyborg Advisor State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) 1/1
Thran Lens 2Artifact All permanents are colorless.
Cramped Bunker 4RGEnchantment At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Avarice Totem 1Artifact {5}: Exchange control of Avarice Totem and target nonland permanent.
Maelstrom Pulse 1BGSorcery Destroy target nonland permanent and all other permanents with the same name as that permanent.
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Mythos of Snapdax 2WWSorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
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