Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrambleverse

6RR · Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Similar cards

Color identity:
NameManaTypeText
Angrath's Marauders 5RRCreature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4
Necrotic Sliver 1WBCreature — Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2
Aether Snap 3BBSorcery Remove all counters from all permanents and exile all tokens.
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Pest Control WBSorcery Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Rootgrapple 4GTribal Instant — Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Mend the Wilds GInstant — Adventure Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
Symbol Status 2GGSorcery Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
Unyielding Gatekeeper 1WCreature — Elephant Cleric Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. 3/2
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
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