M:tG card similarity search
3 · Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Priest | 3W | Creature — Dwarf Cleric | When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4 |
Devout Monk | W | Creature — Human Monk Cleric | When Devout Monk enters the battlefield, you gain 1 life. 1/1 |
Venerable Monk | 2W | Creature — Human Monk Cleric | When Venerable Monk enters the battlefield, you gain 2 life. 2/2 |
Trespasser's Curse | 1B | Enchantment — Aura Curse | Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. |
Fields of Summer | Plane — Moag | Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life. | |
Heroes' Reunion | GW | Instant | Target player gains 7 life. |
Natural Spring | 3GG | Sorcery | Target player gains 8 life. |
Soothing Balm | 1W | Instant | Target player gains 5 life. |
Urza's Chalice | 1 | Artifact | Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. |
Drannith Healer | 1W | Creature — Human Cleric | Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2 |