M:tG card similarity search
3R · Creature — Raccoon Warrior
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Disperse | 1U | Instant | Return target nonland permanent to its owner's hand. |
Steam Clean | 1U | Sorcery — Adventure | Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
Yarok's Wavecrasher | 3U | Creature — Elemental | When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4 |
Grunn, the Lonely King | 4GG | Legendary Creature — Ape Warrior | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. 5/5 |
Grasping Shadows | 3B | Enchantment | Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it. |
Dream Stalker | 1U | Creature — Illusion | When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. 1/5 |
Greatsword of Tyr | 1W | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) |
A-Steadfast Unicorn | W | Creature — Unicorn | {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
Steadfast Unicorn | W | Creature — Unicorn | {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |