M:tG card similarity search
4R · Creature — Tyranid
Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Radiating Lightning | 3R | Instant | Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. |
Evaporate | 2R | Sorcery | Evaporate deals 1 damage to each white and/or blue creature. |
Light 'Em Up | 1R | Sorcery | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker. |
Onakke Javelineer | 4R | Creature — Ogre Spirit | Reach {T}: Onakke Javelineer deals 2 damage to target player or battle. 5/4 |
Leyline of Lightning | 2RR | Enchantment | If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. |
Blastfire Bolt | 5R | Instant | Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. |
Turn to Slag | 3RR | Sorcery | Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. |
Fiery Impulse | R | Instant | Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead. |
Knowledge and Power | 4R | Enchantment | Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target. |
Saruman, the White Hand | 1UBR | Legendary Creature — Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. 2/5 |