M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Spinneret Sliver | 1G | Creature — Sliver | All Sliver creatures have reach. 2/2 |
Zombie Master | 1BB | Creature — Zombie | Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3 |
A-Deal Gone Bad | 3B | Instant | Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life. |
Underworld Connections | 1BB | Enchantment — Aura | Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card." |
Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
Shadow Sliver | 2U | Creature — Sliver | All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 |
Racecourse Fury | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn." |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Compelling Argument | 1U | Sorcery | Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.) |
Hunter Sliver | 1R | Creature — Sliver | All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |