M:tG card similarity search
2R · Creature — Orc Berserker
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Cyclops of Eternal Fury | 4RR | Enchantment Creature — Cyclops | Creatures you control have haste. 5/3 |
Knucklebone Witch | B | Creature — Goblin Shaman | Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1 |
Fearsome Werewolf | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 | |
Stalking Predator | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Pious Warrior | 3W | Creature — Human Rebel Warrior | Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3 |
Dauntless Aven | 2W | Creature — Bird Warrior | Flying Whenever Dauntless Aven attacks, untap target creature you control. 2/1 |
Experiment Twelve | 3G | Creature — Elf Lizard Warrior | Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4 |
Feral Animist | 1RG | Creature — Goblin Shaman | {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1 |
Goblin Artillery | 1RR | Creature — Goblin Warrior | {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. 1/3 |
Wrecking Crew | 4R | Creature — Human Warrior | Reach, trample 4/5 |