Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scroll of Fate

3 · Artifact

{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Similar cards

Color identity:
NameManaTypeText
Silvergill Adept 1UCreature — Merfolk Wizard As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. 2/1
Brainstone 1Artifact {2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.
Barbed Shocker 3RCreature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
New Perspectives 5UEnchantment When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Misers' Cage 3Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
Sunscour 5WWSorcery You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
Ivory Tower 1Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Goblin Lackey RCreature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
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