Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrollshift

2W · Instant

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Vithian Renegades 1RGCreature — Human Shaman When Vithian Renegades enters the battlefield, destroy target artifact. 3/2
Glorious Protector 2WWCreature — Angel Cleric Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell {2}{W} 3/4
Journey On GSorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Karametra's Favor 1GEnchantment — Aura Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color."
Braids, Arisen Nightmare 1BBLegendary Creature — Nightmare At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. 3/3
Dance of the Manse XWUSorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
Double Header 3UUCreature — Drake Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3
Ancestral Mask 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
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