M:tG card similarity search
2W · Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Gush | 4U | Instant | You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards. |
Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. |
Pixie Guide | 1U | Creature — Faerie | Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3 |
Soaring Show-Off | 2U | Creature — Bird Warrior | Flying When Soaring Show-Off enters the battlefield, each player draws a card. 2/2 |
Torch Fiend | 1R | Creature — Devil | {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 |
Gnomeball Machine | Artifact — Contraption | Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. | |
Teysa of the Ghost Council | 2WB | Legendary Creature — Spirit Advisor | Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5 |
Myr Matrix | 5 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token. |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
Abzan Beastmaster | 2G | Creature — Dog Shaman | At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1 |