Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrollshift

2W · Instant

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Loan Shark 3UCreature — Shark Rogue When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/4
Winds of Rebuke 1UInstant Return target nonland permanent to its owner's hand. Each player mills two cards.
Stitch in Time 1URSorcery Flip a coin. If you win the flip, take an extra turn after this one.
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fevered Strength 2BInstant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Grim Flowering 5GSorcery Draw a card for each creature card in your graveyard.
Calming Licid 2WCreature — Licid {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2
Warlord's Elite 2WCreature — Human Soldier As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4
It Doesn't Add Up 3BBInstant Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Page 310