M:tG card similarity search
2W · Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Loan Shark | 3U | Creature — Shark Rogue | When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/4 |
Winds of Rebuke | 1U | Instant | Return target nonland permanent to its owner's hand. Each player mills two cards. |
Stitch in Time | 1UR | Sorcery | Flip a coin. If you win the flip, take an extra turn after this one. |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Grim Flowering | 5G | Sorcery | Draw a card for each creature card in your graveyard. |
Calming Licid | 2W | Creature — Licid | {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2 |
Warlord's Elite | 2W | Creature — Human Soldier | As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4 |
It Doesn't Add Up | 3BB | Instant | Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |