M:tG card similarity search
1G · Creature — Squirrel
Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dearly Departed | 4WW | Creature — Spirit | Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5 |
Carrion Howler | 3B | Creature — Zombie Wolf | Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2 |
Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Burning of Xinye | 4RR | Sorcery | You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. |
Bladewing's Thrall | 2BB | Creature — Zombie | Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3 |
Moonveil Dragon | 3RRR | Creature — Dragon | Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5 |
Bloodstone Goblin | 1R | Creature — Goblin Warrior | Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |
Neglected Heirloom | 1 | Artifact — Equipment | Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1} |