M:tG card similarity search
1G · Creature — Squirrel
Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Name | Mana | Type | Text |
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Renegade Firebrand | 2R | Creature — Human Warrior | As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/2 |
Marauding Knight | 2BB | Creature — Phyrexian Zombie Knight | Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
Thornwatch Scarecrow | 6 | Artifact Creature — Scarecrow | Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. 4/4 |
Gift of the Deity | 4B/G | Enchantment — Aura | Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. |
Dirty Wererat | 3B | Creature — Human Rat Minion | {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Summit Apes | 3G | Creature — Ape | As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2 |
A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
Slithering Shade | B | Creature — Shade | Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |
Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |