M:tG card similarity search
2RW · Enchantment
When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
Ardoz, Cobbler of War | 1R | Legendary Creature — Goblin Shaman | Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. 1/1 |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Harried Dash | R | Sorcery — Adventure | Create a 1/1 white Rabbit creature token. It gains haste until end of turn. |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Civic Stalwart | 3W | Creature — Elephant Soldier | When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Trostani Discordant | 3GW | Legendary Creature — Dryad | Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4 |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Leonin Armorguard | 2GW | Creature — Cat Soldier | When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |