Card Codex

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17 May 2024: Card library updated.

Scuttlemutt

3 · Artifact Creature — Scarecrow

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Copper Myr 2Artifact Creature — Myr {T}: Add {G}. 1/1
Gold Myr 2Artifact Creature — Myr {T}: Add {W}. 1/1
Iron Myr 2Artifact Creature — Myr {T}: Add {R}. 1/1
Leaden Myr 2Artifact Creature — Myr {T}: Add {B}. 1/1
Palladium Myr 3Artifact Creature — Myr {T}: Add {C}{C}. 2/2
Silver Myr 2Artifact Creature — Myr {T}: Add {U}. 1/1
Crypsis 1UInstant Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Glint Hawk Idol 2Artifact Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Mul Daya Channelers 1GGCreature — Elf Druid Shaman Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color." 2/2
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