Card Codex

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17 May 2024: Card library updated.

Scuttlemutt

3 · Artifact Creature — Scarecrow

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Generator Servant 1RCreature — Elemental {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) 2/1
Mistform Wall 2UCreature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4
Killer Cosplay GArtifact — Equipment Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip {3}
Birgi, God of Storytelling 2RLegendary Creature — God Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. 3/3
Boros Keyrune 3Artifact {T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Elemental Resonance 2GGEnchantment — Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Chimeric Sphere 3Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
Selvala, Heart of the Wilds 1GGLegendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3
Gauntlet of Might 4Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Nyxbloom Ancient 4GGGEnchantment Creature — Elemental Trample If you tap a permanent for mana, it produces three times as much of that mana instead. 5/5
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