Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scuttletide

1U · Enchantment

{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Flock of Rabid Sheep XGGSorcery Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Josu Vess, Lich Knight 2BBLegendary Creature — Zombie Knight Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. 4/5
Statute of Denial 2UUInstant Counter target spell. If you control a blue creature, draw a card, then discard a card.
Guardian of the Great Conduit 3GCreature — Elemental Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) 2/4
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
Wolfcaller's Howl 3GEnchantment At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Edgewall Pack 3RCreature — Dog Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." 3/3
Kindred Charge 4RRSorcery Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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