M:tG card similarity search
4B · Creature — Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 4/2
Name | Mana | Type | Text |
---|---|---|---|
Priest of the Haunted Edge | 1B | Snow Creature — Zombie Cleric | {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4 |
Nivix Barrier | 3U | Creature — Illusion Wall | Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. 0/4 |
Feeding Frenzy | 2B | Instant | Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. |
Rookie Mistake | U | Instant | Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
Wilderness Hypnotist | 2UU | Creature — Merfolk Wizard | {T}: Target red or green creature gets -2/-0 until end of turn. 1/3 |
Necropolis Fiend | 7BB | Creature — Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5 |
Nuclear Fallout | XBB | Sorcery | Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |
Stronghold Taskmaster | 2BB | Creature — Giant Minion | Other black creatures get -1/-1. 4/3 |
Olivia's Wrath | 4B | Sorcery | Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. |
Elvish Dreadlord | 3BB | Creature — Zombie Elf | Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |