M:tG card similarity search
1G/UG/U · Creature — Crab Elf
Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Basri's Solidarity | 1W | Sorcery | Put a +1/+1 counter on each creature you control. |
Inspiring Roar | 3W | Sorcery | Put a +1/+1 counter on each creature you control. |
Titania's Boon | 3G | Sorcery | Put a +1/+1 counter on each creature you control. |
Lifecrafter's Gift | 3G | Instant | Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
Flensing Raptor | 2W | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2 |
Haunted One | 2B | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
Sensei Golden-Tail | 1W | Legendary Creature — Fox Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
Oran-Rief Ooze | 2G | Creature — Ooze | When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |