M:tG card similarity search
4R/G · Creature — Goblin Warrior
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2
Name | Mana | Type | Text |
---|---|---|---|
Gut, Fanatical Priestess | 4RR | Legendary Creature — Goblin Shaman | Specialize {5} When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3 |
Barkhide Mauler | 4G | Creature — Beast | Cycling {2} ({2}, Discard this card: Draw a card.) 4/4 |
Desert Cerodon | 5R | Creature — Beast | Cycling {R} ({R}, Discard this card: Draw a card.) 6/4 |
Hundroog | 6G | Creature — Beast | Cycling {3} ({3}, Discard this card: Draw a card.) 4/7 |
Ridge Rannet | 5RR | Creature — Beast | Cycling {2} ({2}, Discard this card: Draw a card.) 6/4 |
Yoked Plowbeast | 5WW | Creature — Beast | Cycling {2} ({2}, Discard this card: Draw a card.) 5/5 |
Spectral Force | 3GG | Creature — Elemental Spirit | Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. 8/8 |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
Neck Breaker | Creature — Werewolf | Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3 | |
Aurochs Herd | 5G | Creature — Aurochs | Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 |