M:tG card similarity search
4R/G · Creature — Goblin Warrior
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2
Name | Mana | Type | Text |
---|---|---|---|
Staggering Size | 1G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
Tread Upon | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. |
Unnatural Predation | G | Instant | Target creature gets +1/+1 and gains trample until end of turn. |
Ahn-Crop Champion | 2GW | Creature — Human Warrior | You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) 4/4 |
Distemper of the Blood | 1R | Sorcery | Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Enthusiastic Study | 2R | Instant | Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Norika Yamazaki, the Poet | 2W | Legendary Creature — Human Samurai | Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. 3/2 |
Hardy Veteran | 1G | Creature — Human Warrior | As long as it's your turn, Hardy Veteran gets +0/+2. 2/2 |
Haunted Cloak | 3 | Artifact — Equipment | Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Charge Through | G | Instant | Target creature gains trample until end of turn. Draw a card. |