M:tG card similarity search
G · Creature — Cat
Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Torch Fiend | 1R | Creature — Devil | {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 |
Bloodfire Kavu | 2RR | Creature — Kavu | {R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature. 2/2 |
Necroblossom Snarl | Land | As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. | |
Magmatic Scorchwing | 3RR | Creature — Dragon | Flying When Magmatic Scorchwing enters the battlefield, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target. 4/4 |
Foreboding Ruins | Land | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. | |
Molder Slug | 3GG | Creature — Slug Beast | At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 |
Shadowgrange Archfiend | 6B | Creature — Demon | When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 8/4 |
Key to the Archive | 4 | Artifact | Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. {T}: Add two mana in any combination of colors. |
Horizon Drake | 1UU | Creature — Drake | Flying, protection from lands 3/1 |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. |