Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Eagle

1U · Creature — Bird

Flying 1/1

Similar cards

Color identity:
NameManaTypeText
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Uyo, Silent Prophet 4UULegendary Creature — Moonfolk Wizard Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. 4/4
Blue Dragon 5UUCreature — Dragon Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5
Magnus the Red 3URLegendary Creature — Demon Primarch Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5
Scholar of the Lost Trove 5UUCreature — Sphinx Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 5/5
Selective Adaptation 4GGSorcery Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Angelic Sell-Sword 4WCreature — Angel Mercenary Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4
Phyrexian Vindicator WWWWCreature — Phyrexian Horror Flying If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. 5/5
Simian Grunts 2GCreature — Ape Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4
Vengeful Archon 4WWWCreature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7
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