M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Tiefling Outcasts | R | Creature — Tiefling Peasant | Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 |
Cliffside Rescuer | 1W | Creature — Kor Soldier | Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2 |
Wandering Troubadour | 3G | Creature — Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2 |
Hillcomber Giant | 2WW | Creature — Giant Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Unholy Officiant | W | Creature — Vampire Cleric | Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant. 1/2 |
Tomakul Honor Guard | 1G | Creature — Human Soldier | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1 |
Aphetto Grifter | 2U | Creature — Human Wizard | Tap two untapped Wizards you control: Tap target permanent. 1/1 |
River Herald Guide | 2G | Creature — Merfolk Scout | Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |
Fearsome Awakening | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. |