M:tG card similarity search
W · Creature — Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin War Cry | 2R | Sorcery | Target opponent chooses a creature they control. Other creatures they control can't block this turn. |
| Carnival Barker | 2R | Creature — Dog Employee | {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once. 3/3 |
| Renegade Firebrand | 2R | Creature — Human Warrior | As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/2 |
| Ambassador Oak | 3G | Creature — Treefolk Warrior | When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/3 |
| Maze Sentinel | 5W | Creature — Elemental | Vigilance Multicolored creatures you control have vigilance. 3/6 |
| Rally the Forces | 2R | Instant | Attacking creatures get +1/+0 and gain first strike until end of turn. |
| Applied Aeronautics | Artifact — Contraption | Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. | |
| Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
| The Zephyr Maze | Plane — Kyneth | Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn. | |
| Twist Allegiance | 6R | Sorcery | You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. |