M:tG card similarity search
4U · Creature — Merfolk Wizard Ally
{T}: Draw a card for each Ally you control. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Serum Visions | U | Sorcery | Draw a card. Scry 2. |
Stitched Assistant | 2U | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2 |
Merfolk Seer | 2U | Creature — Merfolk Wizard | When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2 |
To Arms! | 1W | Instant | Untap all creatures you control. Draw a card. |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Magus of the Library | GG | Creature — Human Wizard | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1 |
Gandalf, Friend of the Shire | 3U | Legendary Creature — Avatar Wizard | Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4 |
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |