Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Loremaster

4U · Creature — Merfolk Wizard Ally

{T}: Draw a card for each Ally you control. 1/3

Similar cards

Color identity:
NameManaTypeText
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
Smuggler's Copter 2Artifact — Vehicle Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Slick Sequence URInstant Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Ephara, God of the Polis 2WULegendary Enchantment Creature — God Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. 6/5
Famished Foragers 3RCreature — Vampire When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card. 4/3
Priest of Ancient Lore 2WCreature — Dwarf Cleric When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. 2/1
Transplant Theorist 3UArtifact Creature — Phyrexian Artificer Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. {2}: Put target card from your graveyard on the bottom of your library. 2/4
Grisly Transformation 2BEnchantment — Aura Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Season of Growth 1GEnchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
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