Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Wreckage

· Land

{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Similar cards

Color identity:
NameManaTypeText
Sun-Blessed Guardian 1WCreature — Human Cleric {5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 2/2
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Thought Devourer 2UUCreature — Beast Flying Your maximum hand size is reduced by four. 4/4
Gallifrey Council Chamber Legendary Land When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Robber Fly 2RCreature — Insect Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards. 1/1
Port Town Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
Aetherblade Agent 1BCreature — Human Rogue Deathtouch {4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 1/1
Bargain 2WSorcery Target opponent draws a card. You gain 7 life.
Vineglimmer Snarl Land As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}.
Ego Drain BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
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