M:tG card similarity search
U · Instant
One or more target creatures become blue until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |
Mischievous Pup | 2W | Creature — Dog | Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. 3/1 |
Brass Squire | 3 | Artifact Creature — Myr | {T}: Attach target Equipment you control to target creature you control. 1/3 |
Shadow Alley Denizen | B | Creature — Vampire Rogue | Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1 |
Temporary Insanity | 3R | Instant | Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. |
Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |
Ajani, Valiant Protector | 4GW | Legendary Planeswalker — Ajani | [+2]: Put two +1/+1 counters on up to one target creature. [+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. [−11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. Loyalty 4 |
Ollenbock Escort | W | Creature — Human Cleric | Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. 1/1 |
Buzz Buggy | Artifact — Contraption | Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
Jetting Glasskite | 4UU | Creature — Spirit | Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 |