Card Codex

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17 May 2024: Card library updated.

Sea Legs

U · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Similar cards

Color identity:
NameManaTypeText
Bad Moon 1BEnchantment Black creatures get +1/+1.
Maze's Mantle 2GEnchantment — Aura Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Blister Beetle 1BCreature — Insect When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. 1/1
Grandmother Sengir 4BLegendary Creature — Human Wizard {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3
Night Incarnate 4BCreature — Elemental Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
Hazardous Conditions 2BGSorcery Creatures with no counters on them get -2/-2 until end of turn.
Bog Naughty 3BBCreature — Faerie Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. 3/3
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Grim Strider 3BCreature — Horror Grim Strider gets -1/-1 for each card in your hand. 6/6
Dega Disciple WCreature — Human Wizard {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1
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