Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Legs

U · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Similar cards

Color identity:
NameManaTypeText
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Disease Carriers 2BBCreature — Rat When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Blight Grenade 4BSorcery Destroy target creature. All creatures get -3/-3 until end of turn.
Dire Flail RArtifact — Equipment Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Elvish Dreadlord 3BBCreature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Cabal Trainee BCreature — Human Minion Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1
Snubhorn Sentry WCreature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3
Hydrolash 2UInstant Attacking creatures get -2/-0 until end of turn. Draw a card.
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