M:tG card similarity search
U · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mind Control | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. |
| Persuasion | 3UU | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. |
| Ghastly Haunting | Enchantment — Aura | Enchant creature You control enchanted creature. | |
| Threads of Disloyalty | 1UU | Enchantment — Aura | Enchant creature with mana value 2 or less You control enchanted creature. |
| Squirrel Mob | 1GG | Creature — Squirrel | Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2 |
| Scurrid Colony | 1G | Creature — Squirrel | Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2 |
| Snarling Warg | 3B | Creature — Wolf | Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4 |
| Nature's Kiss | 1G | Enchantment — Aura | Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. |
| Empyrial Plate | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each card in your hand. Equip {2} |
| Witch's Vengeance | 1BB | Sorcery | Creatures of the creature type of your choice get -3/-3 until end of turn. |